Daily Downtime

Downtime
Downtime is usually meant at that time between adventures. Because time outside of a one shot moves at real life time, you are allowed to do one downtime activity every real life day. Each activity takes 8 real life hours.

We take the downtime activities directly from the core rulebook.

Craft
This is covered on the Crafting page.

Create Forgery
This is done over the course of multiple days. It requires the character to be trained in Society and have the proper writing materials.

Earn Income
You earn money, typically using crafting, lore or performance.

Subsist
You find food and shelter in the wilderness or within a settlement.

Treat Disease
You spend time caring for a diseased creature in the hope of curing that creature.

Long-Term Rest
You can spend an entire day and night (24 hours in real life time) resting to recover hit points equal to your constitution modifier (minimum 1) multiplied by twice your level.

Retraining
To use this activity, please talk to a moderator.

Other Downtime Activities
If you find something you would like to put time and effort into, talk to a DM to work something out.